diff options
Diffstat (limited to 'data')
| -rw-r--r-- | data/help/pai_gow.yaml | 20 | ||||
| -rw-r--r-- | data/rooms/casino/6195.yaml | 4 | ||||
| -rw-r--r-- | data/rooms/casino/6196.yaml | 4 | ||||
| -rw-r--r-- | data/rooms/casino/6197.yaml | 8 | ||||
| -rw-r--r-- | data/rooms/casino/6198.yaml | 4 |
5 files changed, 24 insertions, 16 deletions
diff --git a/data/help/pai_gow.yaml b/data/help/pai_gow.yaml index 113fd7a..a99cee2 100644 --- a/data/help/pai_gow.yaml +++ b/data/help/pai_gow.yaml @@ -16,12 +16,20 @@ description: | wager back. Each player and the dealer receive seven cards from a fresh deck with one Joker. Your cards are numbered 1 through 7. - Type 24 to put cards 2 and 4 in your small (two-card) hand. - Type 13456 to put those five cards in your big (five-card) hand instead. - Spaces and order do not matter. set 24 also works. No repeated numbers. - Your five-card hand must outrank your two-card hand: a foul produces a - warning and leaves your hand unset. A valid selection LOCKS your hand. - house sets automatically; timeout or disconnect also uses the house way. + Type 24 to put cards 2 and 4 in your small (two-card) hand, or 13456 to + put those five cards in your big (five-card) hand. Spaces and order do + not matter, set 24 also works, and repeated numbers are rejected. Your + five-card hand must outrank your two-card hand: a foul produces a warning + and leaves your hand unarranged. A legal arrangement reprints the five + high cards, a gap, then the two low cards with HIGH/LOW labels; type set + to lock it and reveal the dealer. house arranges the house way and still + needs set. autoset on locks any legal arrangement at once; autoset off + restores the confirmation, and autoset alone toggles. Timeout or + disconnect uses the house way. + + At the showdown the high hands are compared first (your high, then the + dealer's), then the low hands. Each hand strength (for example PAIR OF + ACES) is bold, yellow when that hand wins and white when it loses. House way preserves the best high-hand category, maximizing low within that category. Two pair/full houses may be split to put pairs in both. diff --git a/data/rooms/casino/6195.yaml b/data/rooms/casino/6195.yaml index 926ed7c..12fee29 100644 --- a/data/rooms/casino/6195.yaml +++ b/data/rooms/casino/6195.yaml @@ -23,8 +23,8 @@ casino_tables: objects: - name: fortune plaque description: 'play pai; bet 5 fortune first if you want it, then bet 20 to deal (a - lone bettor is dealt at once). Set two low cards with 24 or five high cards with 13456; - house sets automatically. High must beat low. Classic wins pay 0.95:1. Fortune pays + lone bettor is dealt at once). Arrange two low cards with 24 or five high cards with + 13456, then set; house arranges the house way, autoset locks at once. High must beat low. Classic wins pay 0.95:1. Fortune pays independently; five credits qualifies for Envy on other active players. table rules shows the payout felt.' inroom_description: A jade fortune plaque explains the table. diff --git a/data/rooms/casino/6196.yaml b/data/rooms/casino/6196.yaml index b9cddf3..3ccb56f 100644 --- a/data/rooms/casino/6196.yaml +++ b/data/rooms/casino/6196.yaml @@ -22,6 +22,6 @@ objects: - name: ez plaque description: 'play pai; main wins pay 1:1, but a dealer queen-high pushes. The Joker is an ace or completes a straight or flush. bet 5 fortune first if you want it, then bet 20 - to deal. Set your low hand with two numbers or high with five; house sets automatically. - table rules shows Fortune payouts and fixed Envy awards.' + to deal. Arrange your low hand with two numbers or high with five, then set; house + arranges the house way, autoset locks at once. table rules shows Fortune payouts and fixed Envy awards.' inroom_description: A queen-shaped plaque marks the EZ rules. diff --git a/data/rooms/casino/6197.yaml b/data/rooms/casino/6197.yaml index 5f1f21a..ab899ad 100644 --- a/data/rooms/casino/6197.yaml +++ b/data/rooms/casino/6197.yaml @@ -19,8 +19,8 @@ casino_tables: objects: - name: no push plaque description: 'play pai; bet 5 fortune first if you want it, then bet 20 to deal. Two - numbers set your low hand; five set your high hand; house sets automatically. Main wins - pay 1:1. Split results compare two extra cards: player must be higher, ties lose, Joker - is ace. Envy is off here, so Fortune quads improve to 30:1. table rules shows all - prizes.' + numbers arrange your low hand; five arrange your high hand; then set to lock. house + arranges the house way and autoset locks at once. Main wins pay 1:1. Split results + compare two extra cards: player must be higher, ties lose, Joker is ace. Envy is off + here, so Fortune quads improve to 30:1. table rules shows all prizes.' inroom_description: A two-card plaque explains the tiebreaker. diff --git a/data/rooms/casino/6198.yaml b/data/rooms/casino/6198.yaml index 7d93687..8385004 100644 --- a/data/rooms/casino/6198.yaml +++ b/data/rooms/casino/6198.yaml @@ -22,6 +22,6 @@ objects: description: 'play pai; bet 5 fortune and/or bet 10 pushace first, then bet 20 to deal. The dealer sets and reveals first; dealer ace-high pai gow pushes main bets. Push Ace High pays 5:1 (no Joker), 15:1 (with Joker) or 40:1 (both ace-high), and is capped at - half your main wager. Set two low numbers or five high; house sets automatically. table - rules shows the felt.' + half your main wager. Arrange two low numbers or five high, then set; house arranges + the house way and autoset locks at once. table rules shows the felt.' inroom_description: A glass-rail plaque explains the face-up rules. |
