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diff --git a/data/help/predictions.yaml b/data/help/predictions.yaml new file mode 100644 index 0000000..e00ef34 --- /dev/null +++ b/data/help/predictions.yaml @@ -0,0 +1,67 @@ +name: predictions +aliases: [prediction market, prediction counter, prediction exchange, use predictions] +category: Interaction +related: [casino, bank] +description: | + Prediction Exchange + + In the casino, enter the Prediction Exchange east of the vestibule. Use + predictions, use market, or use exchange at the counter. The commands + below work only inside the exchange. Type stop (or leave/exit) to step + away; your contracts remain invested. + + N / view N Open a numbered market + markets Browse popular eligible markets + next / prev Turn market or contract pages + find WORDS Search the popular-market selection + buy SHARES OUTCOME Buy outcome shares at the live quote. + OUTCOME is a number or name: buy 10 yes + active Your open contracts, valued and marked + closed Your sold, resolved and collected contracts + N / holding N Read contract N's market from active/closed + sell N Sell all shares of contract N to the house + collect Withdraw winnings from resolved contracts + back Return to the market selection + refresh / table Refresh the current screen + look Room, current market screen and casino hints + rules Selected market's resolution rules; + general game rules when browsing + help predictions How to play + stop Leave the counter + + Example: use market, then 1, then buy 10 yes buys ten shares of the + "Yes" outcome. buy 10 2 also works. Example: sell 3 sells all shares of + contract 3. Sales close the whole contract; buy separate contracts if + you want to sell in smaller portions. + + Markets are listed in one shared table: number, question, and a single + two-sided odds bar with a percent at each end. Unicode frames, bars and + line-history graphs follow your unicode option; ASCII mode substitutes + plain characters. Colors follow your color mode. Hints use the standard + casino command menu and casino_hints option. Look shows the room followed + by the live counter and hints, like other casino games. The normal + what/verbs commands also list available commands. Resolution rules are + shown only when requested with rules. History plots the first outcome's + available prices over the past week; new markets may be empty. + + All contracts use fictional carried credits. There is no real-money + trading, wallet, external account, or player order book. The house uses + Polymarket's indicative outcome prices. Winning shares pay 100 credits; + losing shares pay nothing. When a market closes, each contract resolves + automatically: a winning share is worth 100 credits and a losing share 0. + Resolved winnings wait at the counter until you type collect. Each share's + buy price rounds up and sell price rounds down to a whole credit BEFORE + multiplying by quantity: a 42.1-credit quote buys at 43 and sells at 42 + credits per share. No partial credits or fees. Maximum 50 active contracts; + 1-10,000 shares per purchase. + + Prices update only on interaction, with no background polling. A failed + request closes the counter for that interaction: no stale-price trading. + Leaving the interface during an update cancels the pending operation. + + Closed, paused, expired markets and sports past a supplied start time + cannot trade. Finalized outcomes settle on your next interaction, even + after reconnecting. Ambiguous or disputed resolutions wait without payout. + Open values are indicative, not guaranteed sale proceeds; closed values + are actual proceeds. Browsing selects up to 100 popular markets, while + contracts outside that selection remain on your active list. |
