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+name: plinko
+aliases: [difficulty, balls]
+category: Interaction
+related: [casino]
+description: |
+ PLINKO — let it rain!
+
+ play plinko Take the single seat at a pyramid.
+ difficulty easy Choose easy, medium, hard or expert.
+ balls 5 Drop 1-10 balls together (default 1).
+ paytable Check the current pocket multipliers.
+ bet 10 Wager 10 PER BALL and release them.
+ bet / rebet Repeat with your current risk and ball count.
+ stop Leave after the balls have landed.
+
+ Every ball makes 16 independent, equally likely left/right bounces.
+ The payout legend runs down the left, outside the pyramid, one entry per
+ row, so every value is known well before the ball reaches the pockets.
+ Each entry takes the pocket's board color. The board then unfolds one row
+ per tick, without clearing your screen. Balls fall between pegs.
+ Equal payouts share a letter: normally A B C D E F G H I H G F E D C B A.
+ Rounded ties also share letters, so some risks use fewer than nine labels.
+ A single dim-white ruler of pocket letters prints once, at the board's
+ midpoint, marking the fixed pocket columns; the base repeats it in
+ brackets. Hints mark positions, not a prediction of the result.
+ The outside A pockets pay 16x on easy, 100x on medium, 1000x on hard
+ and 10000x on expert.
+ Multipliers INCLUDE your stake. Each outer pocket has a 1/65536 chance.
+ Higher difficulty has much higher variance. Upward payout rounding also
+ makes the actual expected return differ slightly between difficulties.
+
+ A single ball is white. Overlapping balls become pink, then pure red
+ when all released balls meet. Basic ANSI approximates these shades.
+ Without color, overlaps show 2-9 or * for ten balls.
+
+ The room's configured BASE return defaults to 98% at every difficulty.
+ Interior multipliers adjust to that base, then round UP to the next 0.1x;
+ the outside prizes stay fixed. The displayed multipliers are what pays.
+ Rounding increases actual RTP (possibly above 100%); the menu shows the
+ actual return for your selected difficulty as well as the configured base.
+ Fractional batch winnings round randomly to adjacent whole credits,
+ preserving the expected return even for one-credit bets.
+
+ Your full batch is charged up front and paid once when all balls land.
+ You cannot change settings or leave mid-drop. Disconnect forfeits an
+ unfinished drop; shutdown refunds pending stakes. Failed payments keep
+ their stake pending for recovery rather than claiming a paid win.