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@@ -61,16 +61,16 @@ Telnet to the port configured in `config.yaml` or bring up the web client.
# Server Options (config.yaml)
-The `thoi` binary checks for a file named config.yaml in $XDG_CONFIG_HOME/thoi or the local directory. It creates one if it's not found.
+The `thoi` binary checks for a file named config.yaml in `$XDG_CONFIG_HOME/thoi` or the local directory. It creates one if it's not found.
The game is designed around 600ms ticks, but you can change the `tick_length` here. You can also set up telnet, SSL telnet, HTTP, and HTTPS on different ports here. For the secure options can provide a private key and certificate. Use something like [certbot](https://certbot.eff.org/). If you enable HTTPS/Telnet TLS without providing certs, a self-signed cert will be generated and used for you.
# AI Disclosure
-The THOI **game engine and tools** are ~~completely vibe coded~~ ~~agentically engineered~~ written with "LLM assistance".
+The THOI game engine and tools are written with LLM tools.
-**LLMs do not generate any creative content** (e.g. story, characters, rooms, quests). LLMs do generate *example* content for dev testing, so you might see that somewhere, but not in the final game. I personally prefer mediocre solo dev writing to AI filler.
+LLMs do not generate any creative content (e.g. story, characters, rooms, descriptions, quests) besides dev-test examples. I personally prefer mediocre solo dev writing to AI filler.
# License
-0BSD. Do whatever you want. Have fun.
+0BSD