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<title>thehouseoficarus/internal/world/room_test.go, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
<link rel='alternate' type='text/html' href='https://git.historia.vg/thehouseoficarus/'/>
<entry>
<title>refactor: simplify yaml, remove support for old scalar fields</title>
<updated>2026-07-09T09:27:10+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-09T09:27:10+00:00</published>
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</pre>
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</entry>
<entry>
<title>feat: split the concept of hidden and impassable exits. add player_flag for discovered hidden exits.</title>
<updated>2026-07-07T03:05:04+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T03:05:04+00:00</published>
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<entry>
<title>feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects changed to 'local' objects</title>
<updated>2026-06-28T06:40:30+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-28T06:40:30+00:00</published>
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</entry>
<entry>
<title>feat: room-specific objects can be defined inline in room yaml</title>
<updated>2026-06-28T01:25:20+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-28T01:25:20+00:00</published>
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