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<title>thehouseoficarus/internal/world/room_migrate.go, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
<link rel='alternate' type='text/html' href='https://git.historia.vg/thehouseoficarus/'/>
<entry>
<title>feat(admin): add triggers to rooms, add global triggers</title>
<updated>2026-07-10T04:43:29+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-10T04:43:29+00:00</published>
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</entry>
<entry>
<title>feat: old standalone trigger systems completely unified into trigger-&gt;condition-&gt;action system</title>
<updated>2026-07-10T02:15:54+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-10T02:15:54+00:00</published>
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<entry>
<title>feat: unify on use, on look, and on kill. all support same conditions/actions now.</title>
<updated>2026-07-08T23:59:14+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-08T23:59:14+00:00</published>
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</entry>
<entry>
<title>feat: hidden exits (and related flags) work with commands that change room ids. exit code simplified and unified between impassable and blocked exits.</title>
<updated>2026-07-07T04:22:32+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T04:22:32+00:00</published>
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