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<title>thehouseoficarus/internal/validate/checks.go, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
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<entry>
<title>fix(admin): tech tab loading yaml and css</title>
<updated>2026-07-14T07:05:42+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-14T07:05:42+00:00</published>
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</entry>
<entry>
<title>feat(admin): hide irrelevant combat stats for task mobs, show relevant combat stats for hazards</title>
<updated>2026-07-13T19:07:28+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-13T19:07:28+00:00</published>
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<entry>
<title>feat(admin): remove unused fields from drop tables</title>
<updated>2026-07-11T00:37:29+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-11T00:37:29+00:00</published>
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<entry>
<title>feat(admin): update search to use standard condition/action framework rather than bespoke implementation</title>
<updated>2026-07-10T21:02:13+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-10T21:02:13+00:00</published>
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</entry>
<entry>
<title>feat(admin): add triggers to rooms, add global triggers</title>
<updated>2026-07-10T04:43:29+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-10T04:43:29+00:00</published>
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<entry>
<title>feat: old standalone trigger systems completely unified into trigger-&gt;condition-&gt;action system</title>
<updated>2026-07-10T02:15:54+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-10T02:15:54+00:00</published>
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<entry>
<title>feat: message actions are now sequences of messages with settable delays</title>
<updated>2026-07-09T23:29:17+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-09T23:29:17+00:00</published>
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<entry>
<title>feat: unify on use, on look, and on kill. all support same conditions/actions now.</title>
<updated>2026-07-08T23:59:14+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-08T23:59:14+00:00</published>
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<entry>
<title>feat: object and mob steal tables can include both tables and items</title>
<updated>2026-07-08T06:23:59+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-08T06:23:59+00:00</published>
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<entry>
<title>feat: multi-tool gather objects correctly handled. hide more irrelevant fishing fields.</title>
<updated>2026-07-08T05:22:38+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-08T05:22:38+00:00</published>
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