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<title>thehouseoficarus/internal/player/player.go, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
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<entry>
<title>fix: max bet no longer listed numerically, non-bettors can leave mid-round</title>
<updated>2026-09-05T20:31:22+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-09-05T20:31:22+00:00</published>
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</entry>
<entry>
<title>refactor: casino game slop refactor</title>
<updated>2026-08-03T18:08:09+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-08-03T18:08:09+00:00</published>
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</entry>
<entry>
<title>feat: add automatic flee on third failed flee attempt</title>
<updated>2026-07-17T23:24:41+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-17T23:24:41+00:00</published>
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</entry>
<entry>
<title>feat: update mob flee mechanics with new energy system</title>
<updated>2026-07-17T22:36:31+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-17T22:36:31+00:00</published>
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</entry>
<entry>
<title>feat: implement run energy, shorten walk time to 1-2 ticks between rooms, update graceful set</title>
<updated>2026-07-17T21:12:39+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-17T21:12:39+00:00</published>
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</entry>
<entry>
<title>feat(admin): convert players page into characters page with basic stats/yaml</title>
<updated>2026-07-14T03:01:45+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-14T03:01:45+00:00</published>
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</entry>
<entry>
<title>feat: old standalone trigger systems completely unified into trigger-&gt;condition-&gt;action system</title>
<updated>2026-07-10T02:15:54+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-10T02:15:54+00:00</published>
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</entry>
<entry>
<title>feat: unify on use, on look, and on kill. all support same conditions/actions now.</title>
<updated>2026-07-08T23:59:14+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-08T23:59:14+00:00</published>
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</entry>
<entry>
<title>feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the file human readable</title>
<updated>2026-07-07T20:46:32+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T20:46:32+00:00</published>
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</entry>
<entry>
<title>rename flags to global_flags (differentiate from player_flags)</title>
<updated>2026-07-07T20:24:27+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T20:24:27+00:00</published>
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