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<title>thehouseoficarus/internal/game/sys_hazard.go, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
<link rel='alternate' type='text/html' href='https://git.historia.vg/thehouseoficarus/'/>
<entry>
<title>feat: unicode hitsplat symbol, area name in look</title>
<updated>2026-07-14T21:13:18+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-14T21:13:18+00:00</published>
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</entry>
<entry>
<title>feat(admin): hide irrelevant combat stats for task mobs, show relevant combat stats for hazards</title>
<updated>2026-07-13T19:07:28+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-13T19:07:28+00:00</published>
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<entry>
<title>fix: combat formulas and mob attack types (mobs switch attack styles if safespotting)</title>
<updated>2026-07-02T02:30:31+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-02T02:30:31+00:00</published>
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</entry>
<entry>
<title>feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects changed to 'local' objects</title>
<updated>2026-06-28T06:40:30+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-28T06:40:30+00:00</published>
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<entry>
<title>feat: simplified conversation trees and output won't overwrite prompts now</title>
<updated>2026-06-26T06:52:31+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-26T06:52:31+00:00</published>
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<entry>
<title>feat: new type of non-violent 'combat': work</title>
<updated>2026-06-25T00:58:25+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-25T00:58:25+00:00</published>
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