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<title>thehouseoficarus/internal/game/render_map.go, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
<link rel='alternate' type='text/html' href='https://git.historia.vg/thehouseoficarus/'/>
<entry>
<title>feat(admin): admin color page more accurately represents game</title>
<updated>2026-07-18T07:40:02+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-18T07:40:02+00:00</published>
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</entry>
<entry>
<title>feat: new default color scheme</title>
<updated>2026-07-14T20:35:28+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-14T20:35:28+00:00</published>
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</entry>
<entry>
<title>feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the file human readable</title>
<updated>2026-07-07T20:46:32+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T20:46:32+00:00</published>
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</entry>
<entry>
<title>feat: hidden exits (and related flags) work with commands that change room ids. exit code simplified and unified between impassable and blocked exits.</title>
<updated>2026-07-07T04:22:32+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T04:22:32+00:00</published>
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<entry>
<title>feat: split the concept of hidden and impassable exits. add player_flag for discovered hidden exits.</title>
<updated>2026-07-07T03:05:04+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T03:05:04+00:00</published>
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</entry>
<entry>
<title>feat: courses gui overhaul, add course tab to map, add hidden exits to give courses structure</title>
<updated>2026-07-06T02:35:21+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-06T02:35:21+00:00</published>
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<entry>
<title>fix: combat formulas and mob attack types (mobs switch attack styles if safespotting)</title>
<updated>2026-07-02T02:30:31+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-02T02:30:31+00:00</published>
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</entry>
<entry>
<title>simplified undig command</title>
<updated>2026-06-29T23:30:08+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-29T23:30:08+00:00</published>
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</entry>
<entry>
<title>feat: migrated map (and bfs) to full 3D instead of individual 2D maps on different planes.</title>
<updated>2026-06-29T22:13:33+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-29T22:13:33+00:00</published>
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<entry>
<title>feat: incardinal directions (nw, ne, sw, se). probably janky in ways I haven't yet discovered.</title>
<updated>2026-06-29T21:19:40+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-29T21:19:40+00:00</published>
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