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<title>thehouseoficarus/internal/game/condition_test.go, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
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<entry>
<title>feat: message actions are now sequences of messages with settable delays</title>
<updated>2026-07-09T23:29:17+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-09T23:29:17+00:00</published>
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</pre>
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</entry>
<entry>
<title>rename flags to global_flags (differentiate from player_flags)</title>
<updated>2026-07-07T20:24:27+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T20:24:27+00:00</published>
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<pre>
</pre>
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<entry>
<title>slop refactor</title>
<updated>2026-06-25T19:40:48+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-25T19:40:48+00:00</published>
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<entry>
<title>refactor: pulled techs out to yaml files, unified numerous combat functions, broke up game object</title>
<updated>2026-06-25T02:55:35+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-25T02:55:35+00:00</published>
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<entry>
<title>feat: new type of non-violent 'combat': work</title>
<updated>2026-06-25T00:58:25+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-25T00:58:25+00:00</published>
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