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<title>thehouseoficarus/internal/game/cmd_room_insert.go, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
<link rel='alternate' type='text/html' href='https://git.historia.vg/thehouseoficarus/'/>
<entry>
<title>feat: old standalone trigger systems completely unified into trigger-&gt;condition-&gt;action system</title>
<updated>2026-07-10T02:15:54+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-10T02:15:54+00:00</published>
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</entry>
<entry>
<title>feat: unify on use, on look, and on kill. all support same conditions/actions now.</title>
<updated>2026-07-08T23:59:14+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-08T23:59:14+00:00</published>
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<pre>
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</entry>
<entry>
<title>feat: standardize new room names to Room #&lt;id&gt;</title>
<updated>2026-07-07T21:04:00+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T21:04:00+00:00</published>
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</entry>
<entry>
<title>rename flags to global_flags (differentiate from player_flags)</title>
<updated>2026-07-07T20:24:27+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T20:24:27+00:00</published>
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</entry>
<entry>
<title>feat: add insert/remove room to context menu in admin web GUI to 'push' or 'pull' map rooms</title>
<updated>2026-07-07T09:50:37+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T09:50:37+00:00</published>
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</entry>
<entry>
<title>feat: split the concept of hidden and impassable exits. add player_flag for discovered hidden exits.</title>
<updated>2026-07-07T03:05:04+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T03:05:04+00:00</published>
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</entry>
<entry>
<title>fix: combat formulas and mob attack types (mobs switch attack styles if safespotting)</title>
<updated>2026-07-02T02:30:31+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-02T02:30:31+00:00</published>
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</entry>
<entry>
<title>feat: migrated map (and bfs) to full 3D instead of individual 2D maps on different planes.</title>
<updated>2026-06-29T22:13:33+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-29T22:13:33+00:00</published>
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</entry>
<entry>
<title>feat: incardinal directions (nw, ne, sw, se). probably janky in ways I haven't yet discovered.</title>
<updated>2026-06-29T21:19:40+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-29T21:19:40+00:00</published>
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