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<title>thehouseoficarus/internal/game/cmd_move.go, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
<link rel='alternate' type='text/html' href='https://git.historia.vg/thehouseoficarus/'/>
<entry>
<title>feat: casino framework and basic slot machine</title>
<updated>2026-07-31T21:44:10+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-31T21:44:10+00:00</published>
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<pre>
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</entry>
<entry>
<title>refactor: return (ticks, usesEnergy) in moveTicks, remove old flee code</title>
<updated>2026-07-17T23:23:23+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-17T23:23:23+00:00</published>
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</entry>
<entry>
<title>feat: update mob flee mechanics with new energy system</title>
<updated>2026-07-17T22:36:31+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-17T22:36:31+00:00</published>
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</entry>
<entry>
<title>feat: implement run energy, shorten walk time to 1-2 ticks between rooms, update graceful set</title>
<updated>2026-07-17T21:12:39+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-17T21:12:39+00:00</published>
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</entry>
<entry>
<title>feat: old standalone trigger systems completely unified into trigger-&gt;condition-&gt;action system</title>
<updated>2026-07-10T02:15:54+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-10T02:15:54+00:00</published>
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</entry>
<entry>
<title>feat: message actions are now sequences of messages with settable delays</title>
<updated>2026-07-09T23:29:17+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-09T23:29:17+00:00</published>
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</entry>
<entry>
<title>feat: unify on use, on look, and on kill. all support same conditions/actions now.</title>
<updated>2026-07-08T23:59:14+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-08T23:59:14+00:00</published>
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</entry>
<entry>
<title>rename flags to global_flags (differentiate from player_flags)</title>
<updated>2026-07-07T20:24:27+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T20:24:27+00:00</published>
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</entry>
<entry>
<title>feat: hidden exits (and related flags) work with commands that change room ids. exit code simplified and unified between impassable and blocked exits.</title>
<updated>2026-07-07T04:22:32+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T04:22:32+00:00</published>
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</entry>
<entry>
<title>feat: split the concept of hidden and impassable exits. add player_flag for discovered hidden exits.</title>
<updated>2026-07-07T03:05:04+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T03:05:04+00:00</published>
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