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<title>thehouseoficarus/internal/game/action_identify.go, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
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<entry>
<title>slop refactor</title>
<updated>2026-06-25T19:40:48+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-25T19:40:48+00:00</published>
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</pre>
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<entry>
<title>refactor: replaced map[string]any with typed structs for Data</title>
<updated>2026-06-25T04:44:47+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-25T04:44:47+00:00</published>
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<entry>
<title>refactor: pulled techs out to yaml files, unified numerous combat functions, broke up game object</title>
<updated>2026-06-25T02:55:35+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-25T02:55:35+00:00</published>
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<entry>
<title>Added %i, %n, %b to production skill messages to consistent color inputs, item names, and byproducts</title>
<updated>2026-06-21T05:05:35+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-21T05:05:35+00:00</published>
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<entry>
<title>feat: stop command added</title>
<updated>2026-06-21T01:36:32+00:00</updated>
<author>
<name>historia</name>
<email>workhorse@localhost.localdomain</email>
</author>
<published>2026-06-21T01:36:32+00:00</published>
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</entry>
<entry>
<title>shop fixes, 'toggle' completely removed, movement speed increased</title>
<updated>2026-06-19T22:20:26+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-19T22:20:26+00:00</published>
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<entry>
<title>feat: scavenge/scrap system started</title>
<updated>2026-06-19T06:51:05+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-19T06:51:05+00:00</published>
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