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<title>thehouseoficarus/internal/game/act_effects.go, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
<link rel='alternate' type='text/html' href='https://git.historia.vg/thehouseoficarus/'/>
<entry>
<title>feat: new color 'command', color tag system implemented</title>
<updated>2026-08-03T21:15:50+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-08-03T21:15:50+00:00</published>
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</entry>
<entry>
<title>feat: casino framework and basic slot machine</title>
<updated>2026-07-31T21:44:10+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-31T21:44:10+00:00</published>
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</entry>
<entry>
<title>feat(admin): update search to use standard condition/action framework rather than bespoke implementation</title>
<updated>2026-07-10T21:02:13+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-10T21:02:13+00:00</published>
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</entry>
<entry>
<title>feat: old standalone trigger systems completely unified into trigger-&gt;condition-&gt;action system</title>
<updated>2026-07-10T02:15:54+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-10T02:15:54+00:00</published>
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</entry>
<entry>
<title>feat: message actions are now sequences of messages with settable delays</title>
<updated>2026-07-09T23:29:17+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-09T23:29:17+00:00</published>
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<entry>
<title>feat: unify on use, on look, and on kill. all support same conditions/actions now.</title>
<updated>2026-07-08T23:59:14+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-08T23:59:14+00:00</published>
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