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<title>thehouseoficarus/data/help, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
<link rel='alternate' type='text/html' href='https://git.historia.vg/thehouseoficarus/'/>
<entry>
<title>feat: new color 'command', color tag system implemented</title>
<updated>2026-08-03T21:15:50+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-08-03T21:15:50+00:00</published>
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</entry>
<entry>
<title>feat(admin): admin color page more accurately represents game</title>
<updated>2026-07-18T07:40:02+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-18T07:40:02+00:00</published>
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</entry>
<entry>
<title>feat: update mob aggro from 1-tick to 33% chance per tick to interact with run system</title>
<updated>2026-07-17T23:27:30+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-17T23:27:30+00:00</published>
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</entry>
<entry>
<title>feat: add automatic flee on third failed flee attempt</title>
<updated>2026-07-17T23:24:41+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-17T23:24:41+00:00</published>
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</entry>
<entry>
<title>feat: update mob flee mechanics with new energy system</title>
<updated>2026-07-17T22:36:31+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-17T22:36:31+00:00</published>
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</entry>
<entry>
<title>feat: implement run energy, shorten walk time to 1-2 ticks between rooms, update graceful set</title>
<updated>2026-07-17T21:12:39+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-17T21:12:39+00:00</published>
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</entry>
<entry>
<title>feat: unify on use, on look, and on kill. all support same conditions/actions now.</title>
<updated>2026-07-08T23:59:14+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-08T23:59:14+00:00</published>
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</entry>
<entry>
<title>rename flags to global_flags (differentiate from player_flags)</title>
<updated>2026-07-07T20:24:27+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T20:24:27+00:00</published>
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</entry>
<entry>
<title>feat: add insert/remove room to context menu in admin web GUI to 'push' or 'pull' map rooms</title>
<updated>2026-07-07T09:50:37+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T09:50:37+00:00</published>
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</entry>
<entry>
<title>feat: split the concept of hidden and impassable exits. add player_flag for discovered hidden exits.</title>
<updated>2026-07-07T03:05:04+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T03:05:04+00:00</published>
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