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<title>thehouseoficarus/data/help/use.yaml, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
<link rel='alternate' type='text/html' href='https://git.historia.vg/thehouseoficarus/'/>
<entry>
<title>feat: unify on use, on look, and on kill. all support same conditions/actions now.</title>
<updated>2026-07-08T23:59:14+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-08T23:59:14+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>shop fixes, 'toggle' completely removed, movement speed increased</title>
<updated>2026-06-19T22:20:26+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-19T22:20:26+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>feat: smithing added, item/object interaction reworked. recipes and menus refactored.</title>
<updated>2026-06-18T01:13:07+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-18T01:13:07+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>feat: recipe system, combining items, cooking skill</title>
<updated>2026-06-16T08:17:43+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-16T08:17:43+00:00</published>
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<pre>
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</entry>
<entry>
<title>feat: implemented janky object interaction model</title>
<updated>2026-06-10T05:48:28+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-06-10T05:48:28+00:00</published>
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