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<title>thehouseoficarus/building_guide/rooms.md, branch main</title>
<subtitle>A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.</subtitle>
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<entry>
<title>fix: max bet no longer listed numerically, non-bettors can leave mid-round</title>
<updated>2026-09-05T20:31:22+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-09-05T20:31:22+00:00</published>
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</entry>
<entry>
<title>feat: new color 'command', color tag system implemented</title>
<updated>2026-08-03T21:15:50+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-08-03T21:15:50+00:00</published>
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</entry>
<entry>
<title>feat: multiplayer baccarat game</title>
<updated>2026-08-03T20:19:25+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-08-03T20:18:17+00:00</published>
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</entry>
<entry>
<title>refactor: casino game slop refactor</title>
<updated>2026-08-03T18:08:09+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-08-03T18:08:09+00:00</published>
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</entry>
<entry>
<title>feat: casino framework and basic slot machine</title>
<updated>2026-07-31T21:44:10+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-31T21:44:10+00:00</published>
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</entry>
<entry>
<title>feat: old standalone trigger systems completely unified into trigger-&gt;condition-&gt;action system</title>
<updated>2026-07-10T02:15:54+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-10T02:15:54+00:00</published>
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</entry>
<entry>
<title>feat(admin): multi-select with shift+drag for common bulk operations</title>
<updated>2026-07-09T20:09:35+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-09T20:09:35+00:00</published>
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</entry>
<entry>
<title>rename flags to global_flags (differentiate from player_flags)</title>
<updated>2026-07-07T20:24:27+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T20:24:27+00:00</published>
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</entry>
<entry>
<title>feat: hidden exits (and related flags) work with commands that change room ids. exit code simplified and unified between impassable and blocked exits.</title>
<updated>2026-07-07T04:22:32+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T04:22:32+00:00</published>
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<entry>
<title>feat: split the concept of hidden and impassable exits. add player_flag for discovered hidden exits.</title>
<updated>2026-07-07T03:05:04+00:00</updated>
<author>
<name>historia</name>
<email>[not public]</email>
</author>
<published>2026-07-07T03:05:04+00:00</published>
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